Extreme gamers take video games to real-world level

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vardenafil 20 mg senza ricetta italia Even a non-gamer can see that console gaming has become a huge part of American pop culture. An eGames international gaming tournament was even held for the first time ever in Rio last summer in conjunction with the Olympics.

generic cialis 30 mg Games such as “Fallout 4” and “Call of Duty 3 – Black Ops” now are more like interactive movies than video games; and like movies, they have competed for the best actors, animators and designers in the business.


As game developers battle it out with more and more sophisticated game platforms, gamers battle it out in cyberspace. But for some extreme gamers, the game console is not enough. They want more than to sit in their living rooms and battle it out with digital characters in a digital world. These players are not satisfied unless they bring the game to life in the real world.

Paul Wilson and John Rogers are two such gamers. They and other friends play out scenarios of battles and skirmishes from first-person shooter survival games. To do that, they invest in gear for these In-Real-Life (IRL) games.

John Rogers and Paul Wilson have spent two years collecting weapons and equipment to recreate the exact look of the characters in “Fallout 4.”

They have spent nearly two years and nearly $3,000 each on weapons, tactical garb, helmets, flak jackets and armor to recreate the exact look of the characters known as “shooters” from the console game “Fallout 4.”

“Some of this stuff was pretty easy to put together,” Wilson said, indicating his military issue backpack. The nylon sack was camo print and served to carry his ammo and powder. “I got this one down at the local Army/Navy store for around 10 bucks.”

But not all the equipment Wilson carries is as easy to get or as cheap as the ammo pouch. The sniper rifle Wilson carries is made of the stock, sites and barrel of a real military-issue sniper rifle. It is one of the most expensive weapons in Wilson’s extensive “Fallout” arsenal.

“Only the loading mechanism is missing,” Wilson said, “and the lack of a firing pin ensures the rifle won’t actually fire, even if a person were stupid enough to try to load a real .357 round into the chamber.”

A bright orange plastic tip on the end of the barrel lets law enforcement know that these weapons are just props.

“The parts are all real, though,” Rogers said, as he put on his “Fallout” gas mask – a full helmet complete with a chemical hood. The hood is made of tough canvas material and treated with a heavy silicon, designed to protect the wearer against the highly toxic and radioactive atmosphere that is part of everyday life in the game’s post-apocalyptic world.

“This is an actual night vision sniper scope, designed to be mounted on the M24 Marine sniper rifle,” Wilson said. “The scope is the single most valuable piece in my arsenal, and my most prized possession.”

Rogers said, “Each weapon has its own place, attached to our tactical gear. We carry our pistols in our thigh holsters. These weapons are good for short-range tactical assaults and raids.   The rifles are strapped across our chests, secured to our flak jackets. These weapons are for mid-range assaults, and taking control of an enemy settlement, or supply line.”

John Rogers has collected weapons and equipment such as sniper rifle and scope and even a gas mask, all authentic to the “Fallout 4” video console game.

Each weapon also has its own cleaning kits, rags and oil, and extra mags and clips of ammo. A canteen of clean water and a link of beef jerky are secured at the waist of each tactical web belt.

“We distill the water at camp each morning before we move out,” Rogers said. “We have to make it last all day, because any standing or groundwater has most likely become contaminated from an atmosphere choked with radioactive fallout.”

The sniper rifle carried by Wilson and flamethrower carried by Rogers are considered “special weapons,” and there is not a place for them on the standard-issue flak jacket.

“‘Fallout’ is a realistic representation of the future of humanity,” said Whitney Dunnum, Wilson’s girlfriend. “I truly believe that there will be a time, in the not-so-distant future, where the nuclear apocalypse or some other planet-wide disaster will actually occur. When that happens, the people who play these games, and have the survival gear, will be that far ahead of the curve.”

Whether humanity continues on, veering off course, then correcting, or it ends in the raging inferno of nuclear fire, gamers continue to test out different scenarios by playing console games. As long as the popularity of these games grows, so do the number of players.

“I don’t just see this as a game,” Wilson said. “For myself and my fellow players, it is not just entertainment, but a way of life.”